The Seattle True Independent Film Festival is upon us, and here’s why you should start paying attention to it.
The offerings of the New Works Festival, varying drastically in tone and form, are matched in a number of combinations throughout it, making for continuously-changing playbills. So that while Mountain of Dreams, for example, goes up one evening alongside Vitruvius and Fight, it’ll share a bill the next week with Over: exposed. As a result, performances compliment and/or clash with one another to varying degrees from night to night, and each evening is by design unique.
There is often a fine line between video games and reality. Some of us pour over a controller or mouse for hours at a time, tailoring our gaming experience to be exactly the fantastic reality we wished we could live in. Being able to escape from the sometimes harsh, sometimes monotonous minutia of our existence is in part the reason video games exist and have become so widely popular amongst people of all ages. So what happens when two people are given the opportunity to literally act out their real life experiences through a fantasy world in a video game? You won’t know until you witness the onstage interactive video game improvised show, GAUNTLET.
My plan was to write a draft of the story, and then cut and adapt the scenes. But all things work together for good, at least in this case. Before I spiral much further into angst or research or other forms of writerly avoidance and overthink-age, my producer asked if we could meet to run through the story and workshop it.
Team of Heroes: Behind Closed Doors, now in production at Annex Theatre, is the second part of a proposed trilogy that aims to bring the excitement of comic books on stage with a mix of humor and pathos. Unfortunately, the plays have so far leaned toward zany and wacky comedy, while paying lip service to pathos and drama.